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Showing results for tags 'NARC'.
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If you don't have a group come anyway. Don't take France, UK, Austria or rebel fist as your banner. Check rules before joining. https://forums.nwrp.eu/topic/1523-narc-dayz-2-event-rules/
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This is an official event featuring the new "Duchy RP" with a theme set in 18th century India. You will be roleplaying as members of a small chiefdom (which can grow to a kingdom!). With an economy system, feudal system and even political systems to bolster the RP into a living world of its own, you have tons of opportunity awaiting you in this event. Are you thirsty for blood? Join one of the King's lords and fight under a noble banner, or even, take up arms as a mercenary, changing your allegiance based on coin. Wish for a peaceful life as an honest member of society? Join a
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On Sunday October 31st at 2 PM EST, 7 PM GMT, 8 PM CET, 9 PM TRT NARC will host the 2nd annual Halloween Event. (This will replace North & South) Vaggelis will host The bell witch Lore: Many years after the destruction of the village of Elewood in the North of England, a group of explorers decided to solve the mystery of the Bell witch that for many years scared the region. But it will not be so easy to achieve their goal because a curse has "covered" the village. Gay and Anne will host Jungle Monsters, a sequel to Swamp Monsters. This time you play as pirates looking for treasure.
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The buildings that players have built will be placed on the map.
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On the previous event the players made: a town hall, a hospital, a forge, a small bridge, wall defenses, a watchtower, a stable, a library, a port, farms, a fishing area and small houses Events that happened: Trading with natives, Natives attacking the colonists, Acid rain that led to corruption and economical drop that led to bankruptcy, raising the economy and trading again by winning wars against the natives. Researches: Mining ability, Expedition ability, forging ability. Classes unlocked: Militia with pike, hussar, medic The buildings that players made will be placed
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RULES: • Initial spawn is Sappers/Partizanis/Sailors • There will be some tasks and goals setted by the admins. Initially to build survival such as Individual Housing, Farms, Hunters Hats, Fisheries. • Colonists will be encouraged to build specific types of buildings related to certain techonologies. • You have to make the colonies core makeup as a fuctional town. (PD= Allows a Police Force, Community Centre= Allows Elections/Executions, Mayors House= Allows Mayor, Lawmaking, Church= Allows Religion, Doctors Office= Allows Surgeon). All other buildings built