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  1. Fill out this poll https://strawpoll.com/366cwfsa
  2. Jurek

    Battle of Waterloo Event

    Server: Napoleonic_Role_Play On the 18th of June, every year for the last 8 years we have celebrated the Anniversary of Waterloo. This only happens once a year and this year we are lucky enough for it to fall on a Saturday. The Waterloo Event will be at 8pm BST and like the 2 years before we'll be splitting it into parts: 1st, The Defence of Hougoumont 2nd, The Charge of the Scots Greys 3rd, Lancers Counter the Charge 4th, Ney's Cavalry Charge 5th, All of the Battle is Unleashed 6th, The Advance of the 71st Highlanders and finally, Napoleon Commits the Old Guard
  3. The Union has emerged victorious and the final remnants of the Confederate States Army have launched last ditch attacks in Louisiana and Arkansas. Come and join us tonight for the final battle before we conclude this campaign! Server: NaS_Public_Events Mod download: https://drive.google.com/file/d/1nfhejsnWXHALe_6wqBU_HwKYMV3PLN80/view Map: https://forums.nwrp.eu/campaign Rules: https://docs.google.com/document/d/1viACnh1YgkUrzKhdxrhJsPuBsBBST5xq6oMWYI_BVEE/edit
  4. Jurek

    North & South Public Event

    Server: NaS_Public_Events Mod download: https://drive.google.com/file/d/1nfhejsnWXHALe_6wqBU_HwKYMV3PLN80/view Map: https://forums.nwrp.eu/campaign Rules: https://docs.google.com/document/d/1viACnh1YgkUrzKhdxrhJsPuBsBBST5xq6oMWYI_BVEE/edit
  5. The first battles of the Campaign will be on Saturday the 18th of September at 8pm BST. Tensions in America have reached boiling point as the Union and Confederacy prepare to clash on the field of battle. The first encounter will be in less than 4 weeks! Will you fight to preserve the Union or will you fight for the independence of the Confederate States? At 7:30pm BST on the 18th of September hop on early for our pre-event! This is an informal event where we will be reenacting John Brown's Raid and the Battle of Fort Sumter. These battles will not count towards the overall campaign, but they will be a good warmup and great fun! In the meantime, be sure to download the mod here: https://drive.google.com/file/d/1nfhejsnWXHALe_6wqBU_HwKYMV3PLN80/view Stay tuned for the interactive map and rules!
  6. HELLO HOW DO I TURN OFF CAPS LOCK POST IN THIS THREAD MAP IDEAS AND I WILL CREATE THEM IF I CAN BE BOTHERED OKAY THANKS BYE BYE !!!!! i LOVE YOU
  7. Emil

    Second Battle of Böhmen (Süd)

    until
    Join us on March 24th 21:00 CET (20:00 GMT)
  8. The Guy

    New RP Suggestions

    As a member of the staff who has to manage RPs and as a person who has also invented their own Rps I'd like to ask the rest of the community for any suggestions on new RPs. Please list the title of your RP and the rules/gameplay etc and maybe it'll even end up as an official one if it's good.
  9. Wilhelm_II

    Grenade Removal Poll

    Reupload of Diomedes' previous topic for re-evaluation. Still unbalanced, overpowered annoyances as they were when they were first implemented. Only a handful of players would complain about their removal (those who always take footguard to use nades to increase their kills). Even adding a fuse did not balance them as sometimes you cant see where they land. I am sure they didn't work as mobile artillery historically like in game.
  10. Scandypandy

    Memories of NRP!

    Many of you have been playing the server for several years, and I think it'd be neat to share memories/pictures/whatever that will let us all remember the good times had on NRP. Personally I always fondly remember the initial addition of grenades and how absolutely dreadful they were before the explosion timer was added. Nothing like having 2 massive AOE explode-on-impact weapons to huck at crowds!
  11. Yesterday on 19th training we (me, Wargs and Llama) had fun roleplaying. I've choosen arty class to fight with ramrod one time. Wargs told me that we can make 1v1 ramrod fight after he dies, but then Llama came, killed me, stole my ramrod and ran away shouting that ''Its mine ramrod of power!'' Next 20 minutes we fighted to death for that ramrod, later Zebaty51 joined and he was also fighting for OP ramrod. Thats my idea. Golden Ramrod RP. Setup: Factions: Russia vs Random (for admins). Map: (i don't know maps very well, it needs to be small or just typical HG map, good if it have parkour). Admin choose arty class and drops ramrod (or suiciding) at middle of the map. Rules: Ruskies choose partizani. Friendlyfire on after 1 minute. Respawn all every 30 seconds. Friendlyfire off after 2-3 minutes. Then player that will have ramrod wins.
  12. Hey everyone, shepcunt here and I personally would like to get to the point and suggest a change to the way we handle the story of the NRP campaign, from the initial ideas I interpreted it as something that would have an official hub that would be added to by the admins and made official in the lore taking perspective from all factions and leaders as well as telling grand tales of heroism, however it hasn't been nearly as structured and seems to just be a "post your best moments of the campaign here" deal with a tiny smidgen of lore each week. I therefore propose that the lore and story should be overseen by a team of 3 or more admins a round (one for each faction looking for heroism and the other looking at the general way the battle goes and picking out any interesting engagements), the admins would then collect the lore and consult with each other and the head of the campaign to pick out the appropriate things to include, then a comprehensive summary of the lore is included in an official place written by the team of admins. I believe that this could add the theme of the campaign's story being told to us by historians analysing the battles of a bygone era, it could also make the lore more consistent and organised as people would know the number of battles, what significant feats happened in those battles and all of the significant things that particular figures have done. Another more fun aspect of this would be that due to the lore being easily accessible in one place and more detailed it could be better utilised in the events, making the campaign feel more like a story instead of a competition. For example one application could be using a specific map with the troops being told to generally act a certain way due to the lore e.g. A wounded British garrison that has already lost a battle is defending nearby villages against the French, on the event announcement it could be mentioned how the french troops are full of hope and patriotic zeal ready to charge and finally wipe the garrison out, while the mood on the British side is melancholy with many of the troops only wanting to survive and so being told to be more cautious. This could also provide a nice way to asymmetrically balance the battles and add more flavour to them such as the Brits being on a hilltop with houses and so have an advantage on defence, however the hilltop could be a small area and so the french could easily surround it. The British would have to contend with low visibility due to the houses and being surrounded on all sides while the french would have to overcome the hill all while being fired upon by the British. (this may not be the best example but i'm sure you understand the concept) In conclusion I believe that treating the campaign as a story will allow us to add more variety and fun to it, if its expanded we could even have backstories and other small bits of lore incorporated to make an impact on the campaign, for example a french officer turns out to be British causing a rift in the ranks of the GR as the others debate weather or not to exile him, causing a schism in the republic. So yeah I hope the way we treat lore can be overhauled, I would be more than willing to help to make this a reality.
  13. Pew Pew You're Dead

    Official Script Suggestion Thread

    Post suggestions for scripts you want added for NRP here, so people will stop PMing me. It doesn't matter how retarded it is, so long as it works within the Warband Engine, I'll think about it.
  14. Predator

    20180704212118-1.jpg

    The Nipplegod-crew getting revenge on waterloo for their fallen brothers
  15. The charge resulted in short and bloody bayonet-combat. After a few minutes of fighting, the Jacobite army had been defeated! Thank you all for coming to the event!
  16. The Governmental army charges the Irish support infantry. The British, confident in their victory face a storm of bullets.
  17. The British, confident of their victory pursue their fleeing enemies.
  18. The Jacobite infantry charges the British Governmental lines in front of them. 2 well organized volleys manage to decimate the advancing clans and rout the survivors. Here you can see the first volley.
  19. The Jacobite infantry forming up before charging!
  20. Chaos in the forest near Nairn. The British garrison cut of the jacobite advance resulting in a mass rout.
  21. The Jacobite team changes history by not running away. Ultimately they manage to win the day and repel the government army attack!
  22. diomedes

    Removal of Grenades

    Still unbalanced, overpowered annoyances as they were when they were first implemented. Only a handful of players would complain about their removal (those who always take footguard to use nades to increase their kills). Even adding a fuse did not balance them as sometimes you cant see where they land. I am sure they didn't work as mobile artillery historically like in game.
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