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Campaign 10.0 - Factions & Rules


Jurek
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In this devblog you’ll find a quick summary of the Campaign 10 rules and a brief introduction to the factions taking part

FACTIONS

  • The Alliance was a coalition of the Ottoman Empire, the United Kingdom, France, and later Sardinia, united in their determination to curb Russian expansion and preserve the balance of power in Europe.  Their combined forces present a formidable challenge to Russian ambitions on the Black Sea.
  • The Russian Empire entered the Crimean War seeking to expand its influence over the declining Ottoman Empire and to secure dominance in the Black Sea region. Led by Tsar Nicholas I, Russia presents itself as the protector of Orthodox Christians within Ottoman lands, but its ambitions do not bode well for the other European powers. With its vast manpower and resilient army, Russia now challenges the might of the Western alliance…

Each faction is led by a faction leader and a deputy. They move armies on the gameboard and play the role of their character outside battles. In battles, factions are led by a General and a team of officers.

 

Campaign map

The Campaign Map

 

ARMIES

Each turn, a faction may move their army. An army is only able to move to an adjacent province. Both factions submit their moves simultaneously and in secret, creating a fog of war effect. If an army enters a province with an enemy army, a battle is triggered. If the province is unoccupied, the faction captures it without battle.
 

GARRISONS

Each faction may place two garrisons during the Campaign.  A garrison may only be placed in the province where the army is currently standing, and no province may contain more than one garrison. An army can move and deploy a garrison in the same turn. Garrisons are revealed publicly after the turn’s moves have been declared.

An army must hold a garrisoned tile for two turns in order to seize control of it.

Once a garrison is captured, it is permanently removed from the Campaign and cannot be replaced.

 

VICTORY CONDITIONS

Factions receive Victory Points (VP) for owning tiles. Sevastopol is worth 3 VP, while other tiles 1 VP each. 

After 8 weeks, the number of VP for each faction is summed. The faction with the most VP wins the Campaign.

The full version of the rules can be found here (click)

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