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IF there was going to be an NRP server on another game... what game would you pick?


Pew Pew You're Dead
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Garry's Mod is a game to grow in and got plenty of RP options, dedicated servers and admin tools. Plenty of NRP players own the game already since it came with the orange box, and the game itself has a healthy playerbase. Max players vary depending on RP, but the city life mods allow afak up to 150+ players.

 

Other options would be to try Project Reality, which is free but not so known thus a lack of a healthy playerbase similarly to NW, although servers can handle atleast 100 players, and we could convert RPs to the modern setting of the game.

 

Third option would be wait for Bannerlord and adjust RPs for the medieval setting and 400 players. But of course another server could be hosted in the meanwhile.

 

Free games such as Roblox is more of "visit a room and never return", and the NW mod is limited even if it might be fun for a while. The game is childish and we are growing older. So this is basically to suggest we should create an army on Habbo Hotel, and it would make a lot of people turned off, thus it would be a downgrade. I can understand why the younger, more autistic members within our community would want to create a roblox community, since they got no self-esteem. The limitations are limitless, so simply no. We cannot, to begin with, go from 250 player servers on dedicated servers to 16 player rooms.

 

I don't believe in establishing a server in ARMA 3 either since it require an already devoted community in that game from the start, and since the game is too much of a graphical upgrade and a lot more expensive than M&B. We'd need the means to actively advertise the server in various ways, eg, bribe members of other servers with in-game money to join ours instead, and have a mod team available making the server unique and stand out amongst all dead servers. If just a co-op server or "clan", simply no. NRP is a community.

 

But it's all just a theory. A game theory.

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joeriig

Let me first start of by explaining why I spent so much time responding to this thread! As NRP has some issues with population numbers as of late, it may be time to look around on how we might improve and position the server in the future! I personally don't think we should change game/mod just yet, but its worth discussing! With that being said here is my response!

 

Napoleonic_Role_Play

 

Although Napoleonic_Role_Play insinuates a Napoleonic era game, it doesn't have to be! Following an officer in large scale battlefields is something one will find in a lot of other games/settings as well! I think the NRP concept will be able to translate well to only a few games in the future! It really depends on what works well for an open community instead of what games look/feel similar to what we have now. There are a lot of requirements for a game to be community friendly, let alone be NRP friendly! Some of these requirements cancel out the opportunity to play what are actually good games.

 

 

These are the requirements I found to be most important; There can be more!

  • Major Requirements
  • The game has to be cheap! It doesn't have to be dirt-cheap but we have to realize that we have a community of teenagers! Most of them don't have a lot to spend!
  • The game needs to run well on old pc's! Same explanation as above; one of the reasons of M&B's success is its great performance on potatoes!
  • The games needs to have the availability to have large amounts of players on one server! 32 or 64 player matches wont cut it!
  • Minor Requirements
  • As most of our player-base is interested in (military) History we should preferably look for a war game in a historical / semi-historical setting.
  • If we are indeed dealing with a war game there has to be a one-life mechanic! Something that differentiates NRP is the thrill players get from one-life game play.
  • The game needs short 10 - 20 minute matches! Hour long military simulators with only one life will just bore players if they have fallen.
  • The game needs a clear chat/voip system for admins and officers to make themselves understood!
  • The game has to have some form of beacons/icons available for soldiers to follow their officers!
  • Nice to have Requirements
  • The game has to have the availability to make server side mods!
  • The game has to have the availability to make your own maps!  

 

Mount & Blade

 

Native Warband and bannerlord (if it ever comes out) being the obvious choices. NRP being a mount & blade NW server would likely survive a switch to native. Also, a lot of players would likely buy bannerlord, resulting in NRP's player-base being able to switch with the server. Its likely seeing the success of NW that we will have a Napoleonic dlc/mod for bannerlord in the future so that's something worth waiting for as well!

 

Mount & blade offers this unique combination between skill based fighting and tactics. The amount of players a server can house, is something just a few other games can come close to. Its a great community game just because you can almost have the entire active NRP player-base play on one single server. With the likely increase of server size in bannerlord, things are looking very good for the future! 

 

 

Mount & Blade: Alternatives

 

With a lot of new historical directional combat games coming out, there are only a few worth looking into! We are talking about games like "Holdfast" and "war of rights"! Both portray a period of musket armed warfare, something our community is used to! They are clearly inspired by the Line-battles of the mod we are playing right now! Its a new and fresh take on these types of games! Also, both games can host up to 150 players on the servers! They do look good but they arent very well optimized yet! These games are relatively new and therefor sometimes feel clunky! Both games do currently miss some requirements for NRP to work and there is still plenty missing to keep our community entertained. A switch to either of these games would probably result in a dead server! We should wait and see how these games develop before thinking about switching.

 

 

Modern Military Simulators

 

Although I personally don't like playing Modern Military Simulators but I can understand the desire to move the server to such a game! These games emphasize teamplay and excel in large scale battles! We are talking about games like ARMA III, americas army and BF II mods! I think the NRP server would have a nice home in one of these games but it would lose a lot of players in the process. One of its problems is the style of combat! We move away from the large formations and replace it with continuous crouching/hiding warfare; Something totally different to what we offered before. The server would switch but I doubt that a lot of players would switch with us! 

 

 

WW2 Military Simulators

 

As of late there have been some WW2 simulators popping up! One title called post scriptum has taken much attention! It hosts 100 player battles on large realistic landscapes! Although this game seems like it has some great potential, the same argument I made about the modern mil sim still stands! 

 

 

Conclusion

 

As of now, I think we wont do the server much favor by switching game! Most M&B alternatives are still in development and the military simulators dont quite satisfy us with the niche battlefields we enjoy so much! The only feasible switch is to revert back to native which is possible, or switch to a mod! The latter will probably result in a low-pop or even dead server at peak times.

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Pew Pew You're Dead

Why is everyone talking like I'm removing NRP? I said in the thread that NRP isn't going anywhere...

 

Just might get a few side servers on the go if things don't go well during the summer sale.

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TichePotato
7 minutes ago, Pew Pew You're Dead said:

Why is everyone talking like I'm removing NRP? I said in the thread that NRP isn't going anywhere...

 

Just might get a few side servers on the go if things don't go well during the summer sale.

This. If we could get a few servers in games a lot of the community plays, it'd be a decent way to keep the community active even if NW itself dies.

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DrStein

There probably exists some Napoleonic wars related Doom mod, could attract some doomworld fags to us.

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37 minutes ago, Pew Pew You're Dead said:

Why is everyone talking like I'm removing NRP? I said in the thread that NRP isn't going anywhere...

What made you think that? would ''Oh, what about a Napoleonic Wars server'' sound better? :Pingu:

Obviously, the current server is gonna be ignored in suggestions because of l o g i c.

 

@joeriig This nibba made it a bit messy with

1 hour ago, joeriig said:

I personally don't think we should change game/mod just yet, but its worth discussing

This is an discussion about an in theory additional server. Leave management stuff to management. Obviously new admins are gonna be required from the regular players in these games so don't worry about a potential lack of admins remaining in NW or JB, and hosting would be solved by Pew and Tim, with any remaining structure / RP issues solved by somebody else.

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joeriig

@Ewoksson I wasn't aware of the fact that this is a "What if scenario" for one more server instead of switching entirely. I assumed he meant to switch game entirely. Sorry for my blindness! Still I personally find it worth more discussing the future of NRP where we have to make a choice. For example with the release of bannerlord, holdfast suddenly becoming extremely good or our server somehow dying entirely! What would be the alternatives be in such a scenario. 

 

As for a secondary server, I would definitely say native! All the things that apply to NRP can apply to a Medieval_Role_Play server as well!

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2 hours ago, joeriig said:

For example with the release of bannerlord, holdfast suddenly becoming extremely good or our server somehow dying entirely! What would be the alternatives be in such a scenario. 

 

As for a secondary server, I would definitely say native! All the things that apply to NRP can apply to a Medieval_Role_Play server as well!

I would say the opposite. Mount & Blade: Bannerlord is not gonna lead to any positive changes surrounding the player activity in Holdfast: Nations at War. I'd say a majority of players in Holdfast: Nations at War are from the Mount & Blade: Warband - Napoleonic Wars DLC, and thus when another Mount & Blade is released, the community is going to split again in both games. Thus if anything, lead to further negative consequences for both games. It's however more likely for entirely new players to the series, or genre are gonna look for what Taleworlds Entertainment has done in the past and buy Mount & Blade: Warband with it's DLCs, rather than Holdfast: Nations at War, which isn't gonna be advertised as the game is, simply put, a competitor to the Napoleonic Wars DLC in Warband, and thus NW might overcome HF. Unless HF somehow gets on the same level as NW content-wise and stop being just a very expensive graphical overhaul of roblox napoleonic wars.

 

I agree that would like to see a native server done in a similar fashion as ours as for second server. Good idea.

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Yes, I have to agree with you ewoksson! Bannerlord would likely mean the absolute death of Holdfast! I merely suggested that holdfast becoming good is one of the scenarios that could play out before bannerlord even arrives. This scenario would not be playing out it the same period that bannerlord will be available! The problem is that bannerlord is as far as we know still a long way off! Holdfast, being almost a direct competitor to Mount&Blade: NW, will likely have a lot of time to improve itself. By the time bannerlord arrives they may have drained the playerbase, resulting in a huge split in the community! I am not saying that such a scenario is likely as I am still quite skeptical about Holdfast, but the development team already proved themselves willing and able to tackle the issues the game has. 

 

As for a Native Medieval_Role_Play server, I support it fully! The battles would translate very nicely to native in almost every way! The only problems so far are this: Warband doesn't include surrendering, artillery and officers, of which beacons are the most important problem! Beacons and formations, be it a bit messy at times, are what makes NRP such a fun open-server! How would we go about beaconing officers, What is the distinction between an officer and a normal soldier? We could fix these issues with a few very advanced scripts perhaps but we really need to think some things through on what we want if we decide to host such a server!

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Pew Pew You're Dead
13 hours ago, Meow said:

Gmod

oh yeah that helps

 

"guys what should we base our company off of?"

"internet"

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TichePotato
On 14/05/2018 at 5:01 PM, Pew Pew You're Dead said:

oh yeah that helps

 

"guys what should we base our company off of?"

"internet"

"guys what's our business strategy?"
"make money"

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Mount & blade: Warband (Native) is our best bet, but I think pew is aiming for something completely different aren't you pew? We could maybe have some simple side-servers with some random games indeed, but it would probably lose its NRP value "Whatever that may be"! 

 

@Pew Pew You're Dead

 

I recently installed SCP Secret Laboratory! A game you guys played during gamenights! We could have servers for such games! Free, open, quick to play stuff! :) 

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On 17/05/2018 at 1:39 PM, Meow said:

TTT , Murder or Auschwitz RP i thought that was obvious 

Nazi RP is a good one. 

 

or even make our own little Gmod Gamemode. 

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