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3 points
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THE EMPIRE STRIKES BACK!! That's right folks, the NWRP NAPOLEONIC WARS CAMPAIGN IS BACK, coming THIS WEEK, April 5 & 6 - We've got NEW MAPS, and changes to balancing - There will be two battles per week on the Napoleonic_Role_Play server we all know and love - No sieges for the first month So make sure to join us for the return of battles!!3 points
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My reply in to the NARC unban request applies here, so I will just repost it: [https://forums.nwrp.eu/topic/1904-narc-unban-request-kaiser-hans/#comment-10154] I hope Emil will keep you banned because I don't want nazi cowards around the community2 points
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In this devblog you’ll find a quick summary of the Campaign 10 rules and a brief introduction to the factions taking part FACTIONS The Alliance was a coalition of the Ottoman Empire, the United Kingdom, France, and later Sardinia, united in their determination to curb Russian expansion and preserve the balance of power in Europe. Their combined forces present a formidable challenge to Russian ambitions on the Black Sea. The Russian Empire entered the Crimean War seeking to expand its influence over the declining Ottoman Empire and to secure dominance in the Black Sea region. Led by Tsar Nicholas I, Russia presents itself as the protector of Orthodox Christians within Ottoman lands, but its ambitions do not bode well for the other European powers. With its vast manpower and resilient army, Russia now challenges the might of the Western alliance… Each faction is led by a faction leader and a deputy. They move armies on the gameboard and play the role of their character outside battles. In battles, factions are led by a General and a team of officers. The Campaign Map ARMIES Each turn, a faction may move their army. An army is only able to move to an adjacent province. Both factions submit their moves simultaneously and in secret, creating a fog of war effect. If an army enters a province with an enemy army, a battle is triggered. If the province is unoccupied, the faction captures it without battle. GARRISONS Each faction may place two garrisons during the Campaign. A garrison may only be placed in the province where the army is currently standing, and no province may contain more than one garrison. An army can move and deploy a garrison in the same turn. Garrisons are revealed publicly after the turn’s moves have been declared. An army must hold a garrisoned tile for two turns in order to seize control of it. Once a garrison is captured, it is permanently removed from the Campaign and cannot be replaced. VICTORY CONDITIONS Factions receive Victory Points (VP) for owning tiles. Sevastopol is worth 3 VP, while other tiles 1 VP each. After 8 weeks, the number of VP for each faction is summed. The faction with the most VP wins the Campaign. The full version of the rules can be found here (click)2 points
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NRP & Minisiege proudly present... The Napoleonic Wars Campaign! The year is 1805. Europe trembles under the shadow of Napoleon Bonaparte, a military genius whose victories have reshaped nations and toppled empires. But his insatiable ambition threatens to plunge the world into chaos. Will you rise to oppose his conquests or secure his place in history? The fate of Europe lies in your hands. How It Works Each week, the Campaign will feature two events: Battle Saturdays on NRP Siege Sundays on Minisiege But that’s not all! In addition to traditional battles and sieges, we’ve planned a variety of exciting modes, including Naval battles on the highly-scripted Mininaval server, classic roleplays like Cavalry vs. Infantry, Assassination, Hostage, and more! The Setting The Campaign is set in the early years of the Napoleonic Wars. All in-game factions will be utilized and split into two coalitions: France and the Confederation of the Rhine The United Kingdom, Prussia, Austria, and Russia, united to curb Napoleon’s expansion Strategy Each coalition will have an overarching leader, with individual faction leaders under their command. Leaders will move armies on a campaign map and decide which territories to attack. When a province is contested, leaders may activate special actions to enable custom game modes. Victory in the Saturday battle will provide an advantage in the Sunday siege, which must be won to conquer the province. Coalitions will also have Generals to oversee officers during field battles. All factions within a coalition will share officers. You will be able to apply for all these roles in our Discord soon. The Campaign Map Victory Conditions The Campaign will be split into 1 month long seasons separated by 1 month long breaks. In the end, the goal is for the Campaign to have no set time limit but instead stop when staff and players decide to. It is possible to end the Campaign by capturing all tiles, however it might take a very long time. THE CAMPAIGN BEGINS JANUARY 11th! Leadership applications open DECEMBER 15th! Stay tuned for more details!2 points
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maybe if you spent more time playing M&B and less time hanging with my mom, you wouldnt be such a total NOOB1 point
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Written by Editor in Chief @1210 02/12 It has been a decade since the armies of an emerging France, cradled in revolutionary fervor, first waged war against the crowned heads of Europe. The great and mighty Austria was the first to be humbled, followed by the once-feared and respected armies of Prussia. Russia's vast forces were swept from the field, Britain's spectacular navy driven away from Toulon. Triumphant, France has since crowned her savior, Napoleon Bonaparte. The "Monster of Corsica," as he is called, gazes upon the vast pastures of Europe once more. To many, it is clear: the uneasy peace is not to last. Their lips are adorned with but one phrase: "Cry 'Havoc!' and let slip the dogs of war." 11/01 A rider gallops into Aprilia, a quaint hamlet ten leagues south of Rome. He shrieks, rousing the villagers: "Bonaparte has entered Ciampino! Rome has fallen! Rome has fallen!" The villagers look on, their eyes widening. It is true. The Eternal City, capital of the Papacy, has fallen to the French. After a grueling siege, Bonaparte and his gallant fusiliers have entered the city, booting the Pope into exile in France. The exhausted and beaten Austrians have marched south, abandoning most of Latium to the "Monster of Corsica," who now revels in the glory of Rome. Coalition forces lick their wounds, preparing to make a stand against the invader. Italy has not fallen - at least, not yet.1 point
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Hello everyone. In this devblog we want to showcase the strategy mechanics in Campaign 10.0 CAMPAIGN MAP As in previous Campaigns Faction Leaders will announce their moves in a channel in our Discord and a staff member will update the map accordingly. The map can be accessed at https://nwrp.eu/campaign There you can see army placement and tile ownership. No details about armies are displayed as there is no Manpower/AP mechanic in this Campaign - armies can't be destroyed. ARMIES AND MOVEMENT France and Rhein have 2 armies each while the Coalition factions have 1 army each. It makes both coalition have 4 armies. Each turn a faction may move all of its armies. An army can move 2 tiles in friendly territory and 1 tile in enemy territory. If an army enters an enemy tile, a battle is triggered. Faction Leaders can then enact Special Actions. BATTLES & SIEGES The Saturday event will be an NRP line battle. The first round of an event will be a special roleplay depending on whether a Faction Leader had enacted a Special Action. After 1st round the event will play like normal. A team needs to win 3 rounds to win a batttle, not counting the RP round. The Sunday event will be played on Minisiege. Officer slots will not be reserved in sieges. If a faction wins both events, it captures all enemy tiles around the province they attacked, except capitals and tiles where enemy armies are present. If it wins only one event, it takes only that province. If it loses both, its army must retreat. NAVAL There are 5 naval zones on the map. Each zone has 2 ports through which armies can move in and out. Armies can move from a friendly port to a zone and from one zone to another. When an army moves into a zone with an enemy port a battle occurs. Whoever wins the battle owns the zone which then cannot be contested for 2 turns. Naval battles will take place on Fridays. CAMPAIGN LENGTH AND VICTORY CONDITIONS The Campaign will last 4 months with a break after approximately 2 months. The coalition with the most tiles at the end is declared winner.1 point