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[59th] Darkslayer
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[59th] Darkslayer
19 hours ago, WaterPolo said:

Naval RP - Where half the server leaves when you pick it.
:D

Yeah but that's because it's the biggest meme going. Most admins refuse to put it on because of how much a meme it really is. I don't mind to it because I make it more of a meme :D.

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Chinese_Propaganda
6 minutes ago, [59th] Darkslayer said:

Yeah but that's because it's the biggest meme going. Most admins refuse to put it on because of how much a meme it really is. I don't mind to it because I make it more of a meme :D.

By enabling fucking grenades

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JewishFairy
23 hours ago, WaterPolo said:

Naval RP - Where half the server leaves when you pick it.
:D

assassassassaassassination*

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[59th] Darkslayer
23 hours ago, Chinese_Propaganda said:

By enabling fucking grenades

But did we not have fun with grenades? I personally found it fun to see which go down causing 30 deaths on a team... very good. 

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SacrificialRam
5 hours ago, [59th] Darkslayer said:

But did we not have fun with grenades? I personally found it fun to see which go down causing 30 deaths on a team... very good. 

Might have been fun to watch but was amazingly bad to play. Ended up being 15 minutes of sitting in spec/ sitting on a ship waiting for the grenadiers to sink them.

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[59th] Darkslayer
2 hours ago, SacrificialRam said:

Might have been fun to watch but was amazingly bad to play. Ended up being 15 minutes of sitting in spec/ sitting on a ship waiting for the grenadiers to sink them.

Hehe that's why it's fun to watch. Just to see the kills rack up. It makes you belive that cannons are firing. Perfect ways to get kills.. shame Merkel wasn't there....

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Jak_Zawsze

BATTLE ROYALE RP 

New map needed, respawns around the map, musketes etc. are droped on map(or in chests idk if possible to code),

FFA slay teams, everyone picks Partizani in Russia (or script no weapons on start?), Bullet drop enabled, Naval
 

sulamatpagi.png.d04572cc72da839f9a4d023307fda954.png
idk should be cool

im too poor on pubg btw

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Chinese_Propaganda
9 hours ago, Jak_Zawsze said:

BATTLE ROYALE RP 

New map needed, respawns around the map, musketes etc. are droped on map(or in chests idk if possible to code),

FFA slay teams, everyone picks Partizani in Russia (or script no weapons on start?), Bullet drop enabled, Naval
 

sulamatpagi.png.d04572cc72da839f9a4d023307fda954.png
idk should be cool

im too poor on pubg btw

I remember a few weeks ago doing hunger games RP on a random map that was similar:

Two teams of Partizanis, then they have 30 seconds to run away from their spawns and then everyone fights to the death, this is basically it but without all the scripts needed to do "Napoleonic Wars Battlegrounds" (which in my opinion is a good name).

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Gay_ningaja

So i posted this on the old forum and was promised we would start trying it again when the server pop was back, and as you know, the pop is back.

 

Hunger Games RP: For 60~ players (Yes, i pulled that out of my ass)

Map: European town(winter) or Random desert medium (with a lot of rocks) This map is easy to coordinate, easy to hide behind the rocks, does not lag, does not need to be downloaded.

Class: Partizani enforced on both teams with equal balance

Rules: Free for all(team damage will be on 100%), last man standing will win and receive a gift from an admin (for the next round)(Gift will be a shotgun) but the winner will be beaconed (so the players can snipe/kill him more easily) and eventually his amo will be taken away as to not be too op.

Everything goes, Ramboing, team killing, teaming up, hiding, you name it, the goal is to be the sole survivor.

Now you may say, ''Hey you shitty fag, what if the one team is wiped out and the game is reset. Buy some fucking scripts if you wanna play u shitty hobbo''.
In this case, we have 3 ways of prevention : 1) Stating it in the admin chat that wiping out the whole team will result in a reset and there will be no winner 2) They will be motivated by the gift 3) We will beacon random players that must die ( from the stronger team to balance it out)

This is how it will go: They have 12 minutes, they are given 1 minute of peace to hide, hunt will begin at 11. At 8-7, when a lot of them have already died, we will start beaconing players from the stronger team to balance it out. We will enforce the killing of the beacon by stating that he must be killed in 60-90 seconds or EVERYONE will be slaughtered (slayin). At 5-7 the bullets will be taken away. At 3-5 they will be ordered to meet up at the center, (medpacks will be dropped and they will be healed) after that they will battle it out. If there is a sole survivor he/she will get the above stated present for the next round and be beaconed.

We did this for like 1-2 times, and i can say that ~80% liked it and the concept was really fun. Make this happen you sub-niggers
 

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Chinese_Propaganda
11 hours ago, Gay_ningaja said:

So i posted this on the old forum and was promised we would start trying it again when the server pop was back, and as you know, the pop is back.

 

Hunger Games RP: For 60~ players (Yes, i pulled that out of my ass)

Map: European town(winter) or Random desert medium (with a lot of rocks) This map is easy to coordinate, easy to hide behind the rocks, does not lag, does not need to be downloaded.

Class: Partizani enforced on both teams with equal balance

Rules: Free for all(team damage will be on 100%), last man standing will win and receive a gift from an admin (for the next round)(Gift will be a shotgun) but the winner will be beaconed (so the players can snipe/kill him more easily) and eventually his amo will be taken away as to not be too op.

Everything goes, Ramboing, team killing, teaming up, hiding, you name it, the goal is to be the sole survivor.

Now you may say, ''Hey you shitty fag, what if the one team is wiped out and the game is reset. Buy some fucking scripts if you wanna play u shitty hobbo''.
In this case, we have 3 ways of prevention : 1) Stating it in the admin chat that wiping out the whole team will result in a reset and there will be no winner 2) They will be motivated by the gift 3) We will beacon random players that must die ( from the stronger team to balance it out)

This is how it will go: They have 12 minutes, they are given 1 minute of peace to hide, hunt will begin at 11. At 8-7, when a lot of them have already died, we will start beaconing players from the stronger team to balance it out. We will enforce the killing of the beacon by stating that he must be killed in 60-90 seconds or EVERYONE will be slaughtered (slayin). At 5-7 the bullets will be taken away. At 3-5 they will be ordered to meet up at the center, (medpacks will be dropped and they will be healed) after that they will battle it out. If there is a sole survivor he/she will get the above stated present for the next round and be beaconed.

We did this for like 1-2 times, and i can say that ~80% liked it and the concept was really fun. Make this happen you sub-niggers
 

I remember doing it once and pretty much everyone, who was online, enjoyed it (including Lexxe and Sneaky)

 

PS. A way to stop it resetting is have two admins (one on each team) who have an admin horse and they just manage the game as well

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There was this one roleplay which I enjoyed setting up for the players, where we would play as 2 different nations with kings, Lords, Architects, Soldiers and so on. The King would have the power to declare a war and provides roles to his people. It was basically Age of Empires. So I called it AgeofEmpires RP or KingdomRP. I think its a good idea.

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Chinese_Propaganda
1 hour ago, ALOOSH said:

There was this one roleplay which I enjoyed setting up for the players, where we would play as 2 different nations with kings, Lords, Architects, Soldiers and so on. The King would have the power to declare a war and provides roles to his people. It was basically Age of Empires. So I called it AgeofEmpires RP or KingdomRP. I think its a good idea.

Isnt that PW

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3 hours ago, Chinese_Propaganda said:

I remember doing it once and pretty much everyone, who was online, enjoyed it (including Lexxe and Sneaky)

 

PS. A way to stop it resetting is have two admins (one on each team) who have an admin horse and they just manage the game as well

We did this kinder today with him and it worked pretty well, as he said the only problem I could see is one team all dying and the game resets. 

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SacrificialLamb

I played the Hunger Games RP ages ago when gay did it and was pretty fun. I was thinking we could improve it by having balance ratio on as unevenly as possible, admin spawns in on the side with less people and teleports to an unreachable location (inside a building in european city winter for example). That way chances are the round won’t end early and the admin could also beacon himself and say, for example, ‘at 10:00, a shotgun will be spawned at beacon.’ The admin could then spawn in and drop said shotgun at the edge of the building (so he is still unreachable but peeps can pick up the weapon).

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Jak_Zawsze
2 minutes ago, Pacifist_Musician said:

NAPOLEONIC WARS BATTLE ROYALE

 

U LOOT BUILDINGS TO FIND WEAPONS AND AMMO, AND U GET LIKE 2 BULLETS FROM EACH "AMMO":PepeFeelsOkayMan:

 

U CAN FIND EVERY WEAPON, FROM A BOTTLE TO A MUSKET:ScandyThug:

 

LOOT WOULD BE RANDOM, SO U DONT KNOW WHAT U WILL FIND :DDDDDDDDD :PepeEz:

We need someone that makes maps, because im not sure about implementing random loot around the map, or even taking loot from chests.
If not, admins could add second same map with other things in other places
 

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MrWhaleFish

Yo is this free reputation simulator lol , anyways I recommend the old rp (had some weird name) where 1:15–1:30player ratio  where the team with less players get shotguns and snipers, some get admin horses and all that fun jazz. It was fun slaughtering innocent people 

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Penis Inspector

My suggestion is : when you do cav v inf RP, tell the inf to take partizani or sailors only, otherwise the cav get fucked up everytime against regular line infantry.

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Chinese_Propaganda
3 hours ago, Penis Inspector said:

My suggestion is : when you do cav v inf RP, tell the inf to take partizani or sailors only, otherwise the cav get fucked up everytime against regular line infantry.

yes this good idea 

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Scandypandy
8 hours ago, Penis Inspector said:

My suggestion is : when you do cav v inf RP, tell the inf to take partizani or sailors only, otherwise the cav get fucked up everytime against regular line infantry.

Cab vs Inf is rarely, if ever, balanced. It's just supposed to be exciting and fun. Sometimes the cav make a good hit and destroy the formation, sometimes the inf blob up and eat the cav.

 

Sailors/partisan will make it dull and cheap for inf.

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WaterPolo
On 1/4/2018 at 6:54 PM, Jak_Zawsze said:

BATTLE ROYALE RP 

New map needed, respawns around the map, musketes etc. are droped on map(or in chests idk if possible to code),

FFA slay teams, everyone picks Partizani in Russia (or script no weapons on start?), Bullet drop enabled, Naval
 

sulamatpagi.png.d04572cc72da839f9a4d023307fda954.png
idk should be cool

im too poor on pubg btw

10/10 would buy if it was a real standalone game

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With a few admins an rp consisting of Line Infantry Vs. Officers with only swords.

I think it would work best under the following parameters

Map:

Depending on the player count or on how the players want it, it could be done on a Map with any type of hill (not multiple hills but only one or two because you want the team with swords to have a massive charge) or a plain flat map. With less players it could be done on Plainfields or strangefields (forgot which its called) or it could be done on the Waterloo map even. The strangefields map would be preferred if the player count was smaller because the map is smaller, while it would be better on the Waterloo map with a large to full player count. Generally, any map with either a single hill or a flat terrain/ Waterloo type terrain would do, depending on how the players vote.

Nations:

1st Nation: Any would suit the nation with line infantry because all of them have some type of infantry. Let the players decide.

2nd Nation: I think either the French, Prussians, or British would do good as the nation that has swords only. I think Austria doesn't look like samurais (which this rp simulates) with their all white clothing, and the Russian Officer classes look too fancy with their white pants and tall hats with feathers.

Classes:

1st Nation: Line Infantry only. If there are enough admins to enforce it or if the admin feels like they want to, they can make it so that the 1st Nation goes one infantry class. The only exceptions are musicians, which there can't be too many of. If the admin feels they want to make it more interesting or challenging for the attacking team they can let one or two people go sapper with limited build points. One general or officer will also be needed to command the line ( or the admin can from spec ) but the main tactic or strategy for the defending line infantry is to stay at spawn or stay in one spot, in a line, and fire in ranks or in a line.

2nd Nation: Officer Class only. No musicians as they will be to slow ( not a mandatory rule ), no cavalry, no infantry. It is optional to have one general (dismounted general class or officer class) to lead the charge. 

Rules:

The Second nation who is attacking, has to go officer and officer only. The only allowed weapon for that nation is a sword (no pistols, no muskets). The first nation must go Infantry, unless specified otherwise above. Any soldiers who are out of line in the defending nation or ramboing is to be punished by slaying or freezing (As admin deems fit). If players from the attacking side delay, rambo ahead of admin or officer orders, or deserts, they are to be punished by execution (Slay) as they would historically if a samurai deserted or surrendered. Surrendering is not allowed for the Second team, as Japanese Infantry or Samurais (Depends who you decide to set the roleplay as) would in most cases rather die than surrender and be help captive. If the admin feels capable of getting the defending line infantry to fire on command, then go for it.

Map:

Any map with a flat terrain:

Waterloo map ( Preferred if a large - full player count )

Strangefields ( Preferred if a small - medium player count )

Or if they want it more challenging choose a map that has one major hill or elevated land surrounded by flat terrain.

Admin Guidelines:

I view it as there are one or two ways of going about this roleplay, if you come up with your own that's great too. You can chose route A: RP is set in WW2 where defending nation is Allies American Troops and attacking nation is Japanese Banzai Infantry. Or you can go route B: RP is set in Imperial Japan, where defending nation is infantry from *insert country or nobels* and attacking country is Samurai Warriors defending their land.

You can either make the charge a straight on charge to the enemy infantry, or you can make it an ambush type charge where the Banzai Infantry flanks the Infantry on both sides or in a forest. You could also make it so that the Infantry is marching down a path or road when from both or one sides the Samurai Warriors or Banzai Japanese Infantry ambush the defending infantry. When players spawn you should do the following things:

Turn TK off

Turn on class limits ( make it so cavalry is disables, artillery is disabled (unless admin decides otherwise))

Turn Build Points off or to a certain limit ( If admin decides they want to pick one to two sappers to make it more challenging ).

Freeze Everyone

Pick a leader or officer for both sides ( If admin decides they don't want to command them from spec )

Tell Each team their tactics. If you decide on ambush don't specify when the ambush should take place, but make sure that generals know what they are doing and are capable.

Enforce rules ( Don't let anyone rambo, don't let them break formations, Make sure they are following the correct strategy) 

If you want it more interesting or challenging you can pick any method from above or use your own ( Sappers, Hills, Artillery, Etc. )

 

Shit I don't know why I did this...

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(Repost from old forums because I’m too lazy to type again)

 

normally play this RP with the server around 0-80 although it could probably be played with any amount of players with an Admin or two.
It's called VILLAGER RUN RP
I don't know if it's original or not but the theme is pretty simple.
MAP: Slov Village
Nations: RUSSIA as team 1 (Whomever on team 2)
Description: Russian Partizanis (villagers) must make it to the boat on the dock while two teams
play Battle RP. Players on Russia can be any class that aren't the villagers running. The opposing team must defeat the Russian armed forces while killing any villagers they see. They must not let the villagers escape. Russians job is to try and help the villagers escape the town during the conflict.
RULES: Partizani must drop their weapons and not fight. They must try to make it to the boat on the dock. Once on dock they must stay.
Once A Partizani is on the boat he can't be killed. Teams should be even. Opposing team can't camp dock
P.S. If there isn't enough room for you on the boat, you're screwed :P




Another RP

ENMEY @ THE GATE RP
RUSSIA VS PRUSSIAN

Teams should favor Russia as 1:2
Half of Russian team should be Line Militia the other half Partizani.
ALL partizanis must drop ALL of their weapons at the start. Then everyone must charge. Partizanis must charge into battle and must wait until someone dies until they can pick up a weapon. They can pick up any weapon that falls even the enemies.
ALL of Prussia must be Freikorps

 

 

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