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lets give sappers fire molotovs


Pew Pew You're Dead
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Scandypandy
1 hour ago, Gay_ningaja said:

Why, they would actually have a treatening weapon and that would encourage people to pick sappers more often

People shouldn't be picking sappers to get kills, they pick sappers to build.
The whole point of the classes is that they all have different functions.

Pew why not just get a script that lets players pick their weapons on spawn? I'm sure that'll be grand.

People also really, really, really don't need encouragement to pick sappers. 

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Mr. Faptiful

I agree with scandy in this bcs people can also troll with this and do certain amount of dmg to their teammates also. It is useless in my opinion.

Also people who pick sappers most of the times troll so this would just help them to do more like this.

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Pew Pew You're Dead
3 hours ago, ✪ SCANDYPANDY ✪ said:

No, thats retarded

 

I hope you didnt spend money on this retarded script that we definitely aren't going to use

i had it for jailbreak so

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[59th] Darkslayer
5 hours ago, Pew Pew You're Dead said:

i had it for jailbreak so

See pew knows what he is doing.. so let's use this for the upcoming bonfire night?

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TichePotato

Molotovs for Partizan, yes. For Sappers though, it just doesn't work. They're already pretty powerful with the axe, and let's face it, they're a support role more than anything else. Picking sapper and expecting to get kills isn't a wise choice. If you pick flagbearer, you don't expect to get kills. The purpose of the class is to support the rankers, not to replace them.

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Scandypandy

Yeah, the divide between support and combat classes needs to be there.

No point adding scripts just because we can when they will do more harm than good.

A script that means footguards have a CHANCE to spawn with nades, or a script that makes the panel easier or quicker or adds tools, or really anything that isn't just a gimmick that cheapens each of the classes by encouraging people to pick them for their gimmick over their actual use.

Sappers shouldn't have any throwables or projectiles. Tbh nor should musicians, flagbearers or artillerists.

Let classes be equipped for what role they play.

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You guys should know our tryharders. They don't need another tool for ramboing and us admins don't really need another thing to keep track of.

47 minutes ago, ✪ SCANDYPANDY ✪ said:

 Tbh nor should musicians, flagbearers or artillerists.

Let classes be equipped for what role they play.

Despite the fact, that I love to play as Footguard Musician, I would support removing the nades from them.

 

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SacrificialLamb

If we re gonna remove grenades from FG musicians I think its far better to get scripts that disable FG musicians altogether. That way we wont get people wasting the slot.

On the molotovs, I think it d still be good to get some maps where these are pickable in the middle to act as points of contention. Infinite molotov chests might be a bit too much, but something similar to miniseige (*grasps*) where theres only 8 or so molotovs per map would be good.

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MrWhaleFish

Can you make it so when you press P you lose the gernades because If i see one more person allah ackubar a whole firing line I’m gonna do something 

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8 hours ago, MrWhaleFish said:

Can you make it so when you press P you lose the gernades because If i see one more person allah ackubar a whole firing line I’m gonna do something 

Nein

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Pew Pew You're Dead
9 hours ago, MrWhaleFish said:

Can you make it so when you press P you lose the gernades because If i see one more person allah ackubar a whole firing line I’m gonna do something 

alternately create a new rule:

the guard dies

he does not surrender

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Scandypandy
1 hour ago, Pew Pew You're Dead said:

alternately create a new rule:

the guard dies

he does not surrender

I already enforce a rule that footguards can't surrender.

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Pew Pew You're Dead
3 hours ago, ✪ SCANDYPANDY ✪ said:

I already enforce a rule that footguards can't surrender.

not even gonna mention the SICK wordplay i used

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